

I use her on just about every team I have, although as I progress I have been attempting to replace her… except in Fire Knight, of course. She’s not a nuker, but she will put out lots of damage. She is less valuable in Arena, but it is fun to see Adriel put up the AOE Reflect Damage buff and watch an opponent let loose an AOE damage skill that kills them with FOUR bunches of reflected damage.

I use her as lead in CB and do 16 to 18 million vs NM. All were maxed except Vogoth’s gear was mostly at level 12. Rhazin, Vogoth, and Ninja are all multiple hitters. Adriel was in the lead for the SPD aura (for the 3 magic champs). I had Vogoth and Scyl for healing, Scyl and Rhazin for TM control, plus Ninja for wave control (freeze) and, of course, damage against FK. I have her in 2 Accuracy and 1 Immortal - nothing special. Getting the number of required hits down from 12 to 7 is pretty significant. I did it on Auto (as it lasts for 2 turns), but you might prefer manual. (I’m F2P, almost mid-game.) I just beat Fire Knight 25, and Adriel was essential to getting the FK’s shield down. Raid Shadow Legends Adriel Champion Guide by mAd Capper The same grace allows her to close wounds with but touch and enchant her allies’ armour to reflect attacks back at those who would seek to harm them. By Lumaya’s light, she can blind the enemy, sowing confusion and weakening their attacks.

But charisma is not Adriel’s only weapon. Her loud proclamations of contempt and promises of damnation have been known to demoralize many a foe, paving the way to easy victory for her allies. Where some priests prefer to tend to the spiritual wellbeing of their own warriors, Adriel can always be counted upon to join the vanguard. HP%, Defense%, Critical Rate, Accuracy, Speedīanner (Accuracy) Adriel Mastery Guide Arena, Campaign, Clan Boss, Dungeons, Doom Tower, Faction WarsĮven among the ranks of Chaplains of the Sacred Order, Adriel is known for her ardent faith and unflinching resolve. Increase Magic Ally SPD in all Battles by 21%. Has a 100% chance if this attack is critical. Has a 50% chance of placing a 50% debuff for 2 turns. Heals all allies by 20% of their MAX HP and places a 30% buff on them for 2 turns.Īttacks all enemies. Has a 20% chance of placing a 50% debuff for 2 turns.
